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Old 07-10-2008
 
#1
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Default Bashiok on Respecing, PK Griefing, and more

Quote:
Originally Posted by Bashiok
There will almost definitely be some sort of system to respec; however, it isn't likely to be as liberal as World of Warcraft. We don't want to lock a player into a system that punishes them for mistakes, experimenting, or lack of knowledge early on in the game. We also don't think a system that allows immediate, complete, and at-a-whim changes to a character spec matches the feel of Diablo. It's likely to be somewhere in between.

That said we still feel like the desire to play the same class again that you may have played before is still a part of the game, and with some ability to respec could potentially require other incentives.
http://forums.worldofwarcraft.com/th...sid=1&pageNo=2

Quote:
Originally Posted by Bashiok
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.

I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?

We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.

That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
http://forums.worldofwarcraft.com/th...sid=1&pageNo=2

Quote:
Originally Posted by Bashiok
The barbarian in Diablo III is indeed the same character we all played in Diablo II. So his memories, interactions, and backstory all still exist, including his knowledge of Cain.
http://forums.worldofwarcraft.com/th...75507397&sid=1


Here's a little bit more info on the game...
 
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Old 07-11-2008
 
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I like the respeccing idea, my big flaw with my first play through of D2 was that I specced everywhere which left me useless when I reached NM
 
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Old 07-11-2008
 
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That's interesting...so the "Barbarian" you play in Diablo 3 is, lorewise, supposedly the same Barbarian that you killed the 3 brothers with throughout Diablo 2? Or am I misinterpreting his statement?
 
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Old 07-11-2008
 
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Quote:
Originally Posted by KingKaramazov View Post
That's interesting...so the "Barbarian" you play in Diablo 3 is, lorewise, supposedly the same Barbarian that you killed the 3 brothers with throughout Diablo 2? Or am I misinterpreting his statement?
So it seems. I find it odd, though. I mean, he obviously won't start the game at a high level with a bunch of skills, and obviously he isn't suffering from amnesia, so I wonder how they'll make that work (or have made it work). Maybe the loss of Mt. Arreat and the Worldstone left him disillusioned, and he sorta lost contact with the spirits of battle? I really couldn't say.

I wonder if the characters of the other six classes that fought against the Three will make an appearance, and in what context. In Diablo II there was the Dark Wanderer, Blood Raven, and the Summoner, but only one of those (canonically) fought against Diablo, and the other two are just throwbacks of sorts.

Will they be enemies or allies? I could see the paladin as an enemy, and the necromancer as an ally. Not sure about the others.
 

Last edited by Jimberson; 07-12-2008 at 03:27 AM.
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Old 07-11-2008
 
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Quote:
Originally Posted by Jimberson View Post
So it seems. I find it odd, though. I mean, he obviously won't start the game at a high level with a bunch of skills, and obviously he isn't suffering from amnesia, so I wonder how they'll make that work (or have made it work). Maybe the loss of Mt. Arreat and the Worldstone left him disillusioned, and he sorta lost contact with the spirits of battle? I really couldn't say.

I wonder if the other characters of the six classes that fought against the Three will make an appearance, and in what context. In Diablo II there was the Dark Wanderer, Blood Raven, and the Summoner, but only one of those (canonically) fought against Diablo, and the other two are just throwbacks of sorts.

Will they be enemies or allies? I could see the paladin as an enemy, and the necromancer as an ally. Not sure about the others.
I don't mean to be nitpicking or anything, but there were 7 classes. Unless of course you meant "one of the other 6 classes", and then disregard this post :-P

1. Amazon
2. Assassin
3 Necromancer
4. Paladin
5. Barbarian
6. Sorceress
7. Druid
 
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Old 07-11-2008
 
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Quote:
Originally Posted by Jimberson View Post
So it seems. I find it odd, though. I mean, he obviously won't start the game at a high level with a bunch of skills
Maybe this is what happens when you respec

In all seriousness, perhaps his age coupled with the 20 years of peace have dulled his combat prowess. An alternative explanation is that the leveling element of the game is not part of the official 'lore', meaning the player doesn't actually become exponentially stronger as the game progresses as far as the story is concerned.
 
 

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Old 07-11-2008
 
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I support respecing by cost of gold.
 
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Old 07-12-2008
 
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Quote:
Originally Posted by Santrega View Post
I don't mean to be nitpicking or anything, but there were 7 classes. Unless of course you meant "one of the other 6 classes", and then disregard this post :-P
'Tis indeed what I meant. I meant "characters of the other six classes". I put other in the wrong place. Tends to happen when I change what I'm writing mid-sentence.

Quote:
Originally Posted by mr. peasant View Post
Maybe this is what happens when you respec

In all seriousness, perhaps his age coupled with the 20 years of peace have dulled his combat prowess. An alternative explanation is that the leveling element of the game is not part of the official 'lore', meaning the player doesn't actually become exponentially stronger as the game progresses as far as the story is concerned.
I'd buy either of those explanations.

Quote:
Originally Posted by DemolitionSquid View Post
I support respecing by cost of gold.
Exponentially increasing or set rate?
 
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Old 07-12-2008
 
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I think it should depend on your level
 
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Old 07-12-2008
 
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... that would lead to iffy "oh no! i must respec this and this before i level up too high, else ill never afford it!" type of anxiety. we wouldnt want that. would we?
 
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Old 07-12-2008
 
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Quote:
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Exponentially increasing or set rate?
Whatever is balanced and most fun. That's not up to me figure out lol.
 
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Old 07-13-2008
 
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... that would lead to iffy "oh no! i must respec this and this before i level up too high, else ill never afford it!" type of anxiety. we wouldnt want that. would we?
Then maybe a combo on level and exponential increase?
 
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Old 07-13-2008
 
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I say once per difficulty.
 
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Old 07-13-2008
 
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Then maybe a combo on level and exponential increase?
i think said problem would remian, but maybe... that and possibly a cap. (IMO it'll need a cap - even if its quite high - or have the exponential increase be quite slow)
 
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Old 07-18-2008
 
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Make it cost a level, that way its always relative to how hard it was to get were you are now.
 
 

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