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Old 03-16-2008
 
#1
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Default Discussing ressource sharing, on a 1v1 serious player level

the reasons why it works with warcraft are the following:

-warcraft sucks.
-every race has a defensive factor from the very beginning of the game wich makes any kind of ultraveryearlygame rush idiotic (trees hitting stuff, militia, the necrobuildings blue rays, orc burrows).
-every unit has at least 100000 hp while dealing 7-13 damage wich is why you can get a cup of tea while being eco rushed and still defend the rush minutes later.

so we dont want any of that crap in starcraft. right? on the other hand it could be an interesting feature. toughts?
 
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Old 03-16-2008
 
#2
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this thread is pointless, resources sharing have no sense in 1vs1 games...
statement that warcraft sucks without some REAL arguments is even more dumb...
 

Last edited by Tritanis; 03-16-2008 at 10:27 AM. Reason: .
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Old 03-16-2008
 
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Quote:
Originally Posted by Tritanis View Post
this thread is pointless, resources sharing have no sense in 1vs1 games...
statement that warcraft sucks without some REAL arguments is even more dumb...
Exactly my thought.
 
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Old 03-16-2008
 
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I don't understand your title for the post. Resource sharing in serious 1v1? I thought resource sharing was only part of 2v2 and 3v3 games.

Warcraft 3 doesn't suck.

Just because a feature is in warcraft, does mean it doesn't fit SC2. Remember that the people who made Warcraft 2 are the same people who made Starcraft, and are the same people that made Warcraft 3, and are now making SC2.


There are many good reasons why SC2 should not have resouce sharing. You however, have yet to state a single good reason. I want to agree with you that resource sharing is bad for SC2, but not with the reasons you provided.
 
 

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Old 03-16-2008
 
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Resource sharing has some place in StarCraft 2 since most RTS qualify to implant resource sharing in a manner that actually works. Specifically it could be taken advantage of when someone has took a strategic point where there are gold minerals and could be shared with their allies by giving resources. Of course now that I think of it the name itself is eponymous to saying that your whole team has a single resource stock that is shared among yourselves... But whatever. It introduces more cooperation between allies. Also this system has nothing to do with 1v1.
 
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Old 03-16-2008
 
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You know, saying that WarCraft 3 sucks doesn't automatically make your argument better or even worth reading. The only reason I kept reading this thread is to see what constructive ideas others might have had. WarCraft 3 was fun. Blizzard's a good gaming company for all of its games.

I think resource sharing could simply be allowed after a few minutes, just like the two minutes leeway before a loss occurred in StarCraft 1. This would make sense from a practical perspective, where bases that haven't been built up yet wouldn't be all that equipped to start sharing resources. Then, maybe they could implement something else to limit the resource sharing, or put a tax on it, or something.
 
 

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Old 03-16-2008
 
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You know, saying that WarCraft 3 sucks doesn't automatically make your argument better or even worth reading. The only reason I kept reading this thread is to see what constructive ideas others might have had. WarCraft 3 was fun. Blizzard's a good gaming company for all of its games.

I think resource sharing could simply be allowed after a few minutes, just like the two minutes leeway before a loss occurred in StarCraft 1. This would make sense from a practical perspective, where bases that haven't been built up yet wouldn't be all that equipped to start sharing resources. Then, maybe they could implement something else to limit the resource sharing, or put a tax on it, or something.
 
 

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Old 03-16-2008
 
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This is the first troll I've ever seen on this board... it's not a good sign, people.

Yeah, and, for the record, you got the undead one wrong.
And forgot moonwells.

edit: I feel obliged to explain why it works in wc3, and therefore why it won't in sc:
wc3 is NOT an economy game. Obviously economy plays a significant part... but nowhere near as big a one as sc.
Daily, people who have an early expansion will lose to people who don't expand at all; and not necessarily because the non-expander capitalises on the time of weakness created by investing in the expansion.
 

Last edited by Schpwuette; 03-16-2008 at 01:12 PM.
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Old 03-16-2008
 
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Haha no wonder WC3 sucked for if you tried resource sharing in a 1v1 game, bahahaha.


I dont see much of a problem with resource sharing in 2v2+ games. You can make the argument that one ally can focus on resources, and the other ally can focus on pumping on troops. But....thats a type of strategy, and you can do it yourself. Not to mention disrupting that persons economy will have major implications.
 
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Old 03-16-2008
 
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If it's a problem, they'll cap it. Simple as that.
 
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Old 03-16-2008
 
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Without being strongly agaisnt it, I'm not too fond of ressource sharing either. Honestly, I never had much team game experience in games who had ressource sharing, like WC3, so I might be wrong on that:

To me, ressource sharing, is mostly good for cheese, like "alright I'm gonna give you my first 100 gas so you'll be able to DT rush 30 seconds sooner", or whatever. It doesnt add much fun or strategic depth. Again, someone might prove me wrong.

On the other hand, of course it's more than useful in situations like your teammate just got his main raped and he needs money for a new CC, or whatever.

I wouldnt mind ressource sharing with some kind of tax on it.
 

Last edited by lepape; 03-16-2008 at 01:40 PM.
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Old 03-17-2008
 
#12
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haha... lol.... i screwed up, ofc i didnt mean 1v1 games...

i actually ment:
" [Discussion] Discussing ressource sharing, on a strategy-poster and not sc2-discussion-idiot- poster level"

but that would have been rude so i wrote:
" [Discussion] Discussing ressource sharing, on a 1v1 serious player level"

with wich i ment:

lets discuss it from the point of view of skilled players, who have lots of 1v1 experience and dont SUCK BALLS like most fastest bgh players. i wanted to discuss ressource sharing, on THE LEVEL OF 1v1-players SKILL. obviously not 1v1 games...

gawd this corner of blizzforums is totally hopeless...
 
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Old 03-17-2008
 
#13
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That's not better. In fact, that's even worse. Generic stupidity can be humorous at times, but elitism and hypocrisy are unforgivable. The idea that a 1v1 player is the most qualified to discuss anything is absurd, let alone to discuss something that doesn't affect his gameplay at all. FFA and team games take just as much skill, just different skills. In 1v1 you only need to worry about your own troops and your single opponent. But in FFA and team games you need to worry about multiple opponents, and in teams you also need to coordinate with allies. You claim that you don't want to discuss this at "sc2-discussion-idiot poster level", yet the elitists are the biggest discussion idiots due to their fear of change.
 

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Old 03-18-2008
 
#14
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what the hell kind of way to address someone is this?

On a note, resource sharing could be imba.
 
 

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Old 03-18-2008
 
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I'm not sure I really like this idea for starcraft. It might throw off the balance of economy and combat that each player should be trying to maintain.
 
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