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Old 09-27-2007
 
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Default 2.3 patch changes.

General

* Auction's duration have been changed to 12, 24 or 48 hours. Also deposit prices for all duration will be the same.
* You will now be able to ctrl-click a recipe to preview the item the recipe will create in the dressing room.
* All items of the auction house will be sorted server side, basically it means that when you'll try to sort a particular item by price, it will sort it through all page, not only the current one.
* Zul'Aman, a 10-person raid instance located in Ghostlands will be introduced.
* New Honor Badge rewards will be introduced.
* Zul'Aman and Karazhan boss encounters will drop Honor badges.
* Guild Banks will be introduced.
* Quest reward experience will be increased, while experience required per-level 20-60 will be decreased.
* Spell effects labeled "Increases Healing by x" will now increase spell damage by around 33% of that value as well.
* New relics will be added to Heroic badge and Arena vendors that offer bonuses for all talent builds.
* A new title, "Champion of the Naaru," will be added for players who complete the quest chain involving the old Tempest Keep Raid attunement. This title will be obtainable at a maximum of level 70.

Reputations

* You can buy now buy Super Mana and Health Potions from Ogri'la quartermaster. They're usable everywhere and costs 50 Apexis Shard.
* A New flying mount will be made available through Cenarion Expedition reputation. The mount will require Exalted and about 2000 gold.

PvP

* Daily quests will be added for Battlegrounds. The quests are random each day and will reward gold, experience and honor.
* Season 3 Weapons will require a rating of 1850 to purchase, while shoulder slot items will require 2000.
* A new "Personal Rating System" will be added to prevent "selling" Arena teams.
o To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in.
o You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.
* New battleground rewards will be added for the boots, belt, and bracer slot.
* Arena-like buff periods will be introduced into Battlegrounds before the game starts and just after being resurrected.

Druid

* Tranquility will receive additional benefit from spell damage and healing.
* Cure Poison and Abolish Poison can be cast in Tree of Life form.
* Remove Curse can be cast in Moonkin form.
* Intensity will be improved to 10%/20%/30% respectively.
* Rebirth's cooldown is being decreased from 30 minutes to 20.

Hunter

* Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
* 20 and 24 slot ammo pouches and quivers will be added.
* Serpent Sting, Immolation Trap and Explosive Trap gain additional damage based on ranged attack power.
* Wyvern Sting will be instant cast.
* Arcane Shot(ranks 6+) will dispel 1 magic effect in addition to the normal damage.

Mage

* Detect Magic removed. All players may now see their target's beneficial effects at all times
* Frost Ward and Fire Ward now gain additional benefit from +spell damage
* Frost Ward and Fire Ward ranks 5 and 6 have had their base absorb lowered to compensate.
* New Spell: Ritual of Refreshment. Creates an object that dispenses stacks of water and food for players who right-click it.
* Arcane Meditation will be increased to 10/20/30%.
* Ice Barrier will receive additional benefit from +spell and +frost damage.
* Ice Barrier Ranks 5 and 6 base absorb reduced to compensate.
* Evocation will be changed to restore 15% mana every 2 seconds for 8 seconds.
* The penalty which reduces spell damage coefficient when having the talents "Improved Fireball" or "Improved Frostbolt" will be removed.

Paladin

* Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
* Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
* Seal of the Crusader now has the benefits of "Improved Seal of the Crusader" innately.
* Improved Seal of the Crusader redesigned: Now increased critical strike chance against target by 3% for all players attacking target.
* Sanctified Crusader replaced with Sanctified Seals: Increases critical strike chance with melee and spells by 1/2/3% and reduces the chance Seals can be dispelled by 33/66/100%.
* Reduced mana cost on Exorcism, Holy Wrath and Hammer of Wrath.
* Vengeance will now last 30 seconds.
* Crusader Strike cooldown reduced to 6 seconds.

Priest

* Fear Ward will be granted to all priests at level 20; cooldown increased to 3 minutes, duration reduced to 3 minutes.
* To give the dwarves and draenei something else to even it out, they'll see a new ability called Chastise (also given at level 20) which will cause holy damage and incapacitate the target for 2 seconds.
* Meditation increased to 10/20/30% respectively.
* Pain Suppression redesigned: Now castable on other friendly targets; Reduces target's threat by 5% and the damage they take by 40%. Cooldown reduced to 2 minutes.
* Power Word: Shield: Receives additional benefit from spell damage and healing. Base absorb values for ranks 10, 11 and 12 reduced to compensate.
* Prayer of Healing, Circle of Healing and Holy Nova (healing effect) receive additional benefit from damage and healing bonuses. Circle of Healing base heal value reduced to compensate.

Rogue

* Poisons now enchant weapons for 1 hour
* Blind changed: No longer requires a reagent; shares diminishing returns with Cyclone; now considered a physical ranged attack; no longer considered a Poison effect.
* Deadly Throw will travel to target faster and duration increased by 1 second.
* Ruthlessness: Deadly Throw will no longer trigger this talent. Only melee finishers will now trigger it.
* Shadowstep can now be used outside of stealth and reduces the threat of the next Ambush, Backstab or Garrote by 50%. Cooldown increased to 40 seconds.
* Dirty Deeds now also increases damage of special attacks by 10/20% against targets below 35% health.
* Fleet Footed now increases movement speed by 15%, up from 8%.
* Healing reduction effects will now affect drain spells and abilities such as drain life.

Shaman

* Tidefury Raiment now grants additional mana to Water Shield
* Totem of the Thunderhead now grants additional mana to Water Shield
* New Talent - Shamanistic Focus: After landing a melee critical strike, you enter a focused state. The focused state reduces the mana cost of your next Shock spell by 60%
* New Talent replacing the 2 Handed weapons one - Elemental Focus: Puts you in a "focused state" after landing a melee critical strike, reducing the mana cost of your next Shock spell by 60%
* Shamanistic Rage reduces all damage taken by 30% for the effect's duration (30 seconds) in addition to the current effect.
* Spirit Weapons threat reduction increased to 30% from 15%.
* 2-handed Axe and Mace talent moved to a core ability; both skills trainable by all Shaman.
* Elemental Focus added in place of 2-handed talent; After landing a melee critical strike, the mana cost of your next shock spell is reduced by 60%.
* Frost Shock no longer subject to diminishing returns.
* Lightning Overload now has a 4/8/12/16/20% chance to proc
* Lightning Overload damage has been decreased by 50% (UPDATED)
* Lightning Overload now causes 0 threat (UPDATED)
* Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
* Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
* Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
* Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
* Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
* Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
* Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
* Mental Quickness adds 10/20/30% to +Dmg and +Healing based on your total Attack Power, in addition to it's current effects

Warlock

* Banish may no longer be cast on targets tapped by other players
* Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike will affect Drain Life)
* Ritual of Souls cast time will be reduced.

Warrior

* Weapon Mastery changed to reduce the duration of Disarm effects by 25/50%.
* Mace Specialization: Stun chance reduced, especially for 2-handed weapons, but will provide 7 rage instead of 6.
* Healing reduction effects will now affect drain spells and abilities such as drain life.
* Tactical Mastery: Now greatly increases threat generated by Mortal Strike and Bloodthirst while in Defensive Stance, in addition to current effect.
* Devastate will also apply the Sunder Armor effect in addition to its current effects.

Enchanting

* Duration of Wizard and Mana oils has been increased

Engineering

* New Recipe - New Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains. New Field Repair Bot is able to buy/sell
* Flying Mount added for Engineers. Regular and Epic version.

Fishing

* Fish Tracking may be learned from a journal, fished from crates.
* New fish added near Karazhan and Zul'Aman.

Cooking

* New Daily Quests added.
* New recipes added for fish found near Karazhan and Zul'Aman.

User Interface

* Mailboxes can now hold up to 12 items per piece of mail.
* Auction House scanning has received its own API, allowing auction house scans every 15 minutes.

from curse:
http://wow.curse.com/c/patch230-changes/
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

http://forums.worldofwarcraft.com/th...78027018&sid=1

WoW forums thread where curse got all the info

The new CE rep mount is a hippogryph with 280% speed, not 310%
 

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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

What are the engineers mounts like ?
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

* Fear Ward will be granted to all priests at level 20; cooldown increased to 3 minutes, duration reduced to 3 minutes.

NICE.

Ritual of refreshment might make me start playing again. Might.

OH and WTF ELE SHAMANS? If that lightning overload stuff is true, holy shit.

Edit: @ADAMASXELAZOR571 Most likely flying chickens or gyrocopters.
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

Quote:
Originally Posted by Bred View Post
* Fear Ward will be granted to all priests at level 20; cooldown increased to 3 minutes, duration reduced to 3 minutes.

NICE.

Ritual of refreshment might make me start playing again. Might.

OH and WTF ELE SHAMANS? If that lightning overload stuff is true, holy shit.

Edit: @ADAMASXELAZOR571 Most likely flying chickens or gyrocopters.
I think the fear ward change is stupid.

"HEY LETS FINALLY GIVE IT TO HORDE THEN NERF IT INTO OBLIVION MAKING IT ALMOST WORTHLESS"

Change from: 30 sec cooldown 10 min duration (allowing you to actually have continuous fear immunity in raids AND allowing you to prebuff for PvP or whatever) to 3 min duration 3 min cooldown.

Retarded.

Same thing happened with paladins too, as soon as horde get them they nerf the defining aspects of the paladin (nerfed healing ability and made mass dispel automatically target the invulnerability). Just proves alliance had easy-mode =\
 

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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

lol. and i thought that people had forgotten the whole name change me acting like a dork thing. DAHMIT.
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

Nice features upcoming and a new raid! I hope Zul'Aman is a medium level raid so my guild can try it out right away.
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

from what i have heard it is supposed to be on level with karazhan perhaps even a bit lower. It is in horde territory so beware for ganking
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

It is a step above karazhan in terms of difficulty. So it is probably roughly as difficult as the first parts of SSC/TK.
 

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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

Quote:
Originally Posted by TheRabidDeer View Post
It is a step above karazhan in terms of difficulty. So it is probably roughly as difficult as the first parts of SSC/TK.
Well my guild can easily do trash in SSC/TK and we have cleared out some of the bosses so we should be able to do it.
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

Zul'Jin is supposed to be like a tidewalker difficulty-esque fight. The first boss is apparently on par with nightbane and it scales rather quickly after that.
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

Man maybe i should renew my subscriptiion for this.
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

On par with Tidewalker? Shouldn't be too hard then. My guild is still working on Tidewalker but he's not THAT hard.
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

Quote:
Originally Posted by TheRabidDeer View Post
Same thing happened with paladins too, as soon as horde get them they nerf the defining aspects of the paladin (nerfed healing ability and made mass dispel automatically target the invulnerability). Just proves alliance had easy-mode =\
Right, because post-BC shamans are just as good as shamans at 60. Please.

I'll probably never spec it (since getting the gear would be impossible in my situation) but I like that they are at least trying to make retribution a viable spec. No dispels on seals is a huge start. Making pursuit of justice better than the enchant is a nice touch as well.

I know a lot of guys who rerolled dwarf priests (from night elf/humans) back in the MC/BWL days where fear was harder to counter in PvE. I'm sure they were thrilled to hear this news...
 
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Old 09-27-2007
 
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Default Re: 2.3 patch changes.

First of all, lulz, my priest now has 3 methods to break fear. GG imo.

Second,

Quote:
Pain Suppression redesigned: Now castable on other friendly targets; Reduces target's threat by 5% and the damage they take by 40%. Cooldown reduced to 2 minutes.
Any tanks care to comment how this would affect threat with regard to lategame/endgame content? Would this be viable to use (ie. lesser, more-spammable shield wall?) in many encounters, or are we pitted with another shitty talent?
 

Last edited by Graeme; 09-27-2007 at 10:55 PM.
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