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Old 10-21-2008
 
#10
United States Nicol Bolas
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Ah, but there is the question: what constitutes "high micro?"

You mention highly skilled micro like Jaedong's dual Muta or Boxer's DropShips. What if that wasn't considered "highly skilled" anymore? What if that was normal (or less than "high"), and a new level was found that required even more APM was found? You still have the same APM being used, but you're doing more with the same APM as before.

If macro operations require fewer APM, then that frees up more APM to do high-end micro, which in turn still allows high-APM players to have an advantage. You still need to spend some actions on macro (unit production, building production, expanding, etc), so that alternative advancement is still available.
 

"I still haven't heard a reason why clicks spent overcoming interface limitations to build troops are somehow more indicative of skill than clicks spent maneuvering units and using abilities." - SpiderBrigade
 

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