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Search: Posts Made By: DrainX
Forum: StarCraft Discussion 08-08-2007
Replies: 13
Views: 696
Posted By DrainX
Re: Mines, Vultures, Cobra and an idea :)

The old vulture weapon didnt suck. It RAPED zealots, zerglings, marines etc. The vulture was just a very situational unit that needed a lot of care to be useful.
Forum: StarCraft Discussion 08-07-2007
Replies: 52
Views: 1,475
Posted By DrainX
Re: T vs. P vs Z Unit Count !!

I dont like the idea of throwing all the units into cathegorys like that. One thing that made Starcraft unique was that unlike all other RTSs the factions in the game were so differant from...
Forum: StarCraft Discussion 07-27-2007
Replies: 47
Views: 2,300
Posted By DrainX
Re: Terran Reapers - what should they be in SC2?

If the protoss player doesnt hit and run with the goons and focus fire then ofc the firebats and medics would win but I take it for granted they do. Even marines with their longer range have trouble...
Forum: StarCraft Discussion 07-27-2007
Replies: 33
Views: 1,893
Posted By DrainX
Re: New Feature: Attack Control?

This practice is illegal in league play and even if you could order units to hold fire it wouldnt affect mines since you cant give mines any orders at all. I dont understand why you are talking about...
Forum: StarCraft Discussion 07-27-2007
Replies: 20
Views: 919
Posted By DrainX
Re: The ghosts marine "summoning"

Protoss warp-in is a alternative way of producing units. You dont first build them then load them into a warpgate and send them where you want to. Just like im suggesting for the ghosts "drop".
Forum: StarCraft Discussion 07-27-2007
Replies: 20
Views: 919
Posted By DrainX
Re: The ghosts marine "summoning"

'

I still think that sounds too similar to dropping ._. You might be right but I would prefer if you built the pods like you build nukes. That way you would have a limit to the number of possible...
Forum: StarCraft Discussion 07-27-2007
Replies: 17
Views: 1,569
Posted By DrainX
Re: German Scans

You wouldnt mind telling us where you got the pictures from then? Its common courtesy to provide a link to the original if you copy pictures/texts on the internet :)
Forum: StarCraft Discussion 07-27-2007
Replies: 47
Views: 2,300
Posted By DrainX
Re: Terran Reapers - what should they be in SC2?

What are you talking about? I can agree that firebats can be used in general under swarm even vs lurkers in some situations... but vs tanks and dragoons? Terran infantery get massacered by tank...
Forum: StarCraft Discussion 07-27-2007
Replies: 24
Views: 1,063
Posted By DrainX
Re: Regeneration of the Epic Air Battle!?

I think its important that airunits are always a secondary choice used for support or skirmishes and that the game is dominated by ground units. If both players only use air then the map layout and...
Forum: StarCraft Discussion 07-27-2007
Replies: 47
Views: 2,300
Posted By DrainX
Re: Terran Reapers - what should they be in SC2?

I dont like the idea of them having flamers. They are supposed to counter slow moving heavy units by hunting them down. Flamers would make them counter hoards of small units instead. That would make...
Forum: StarCraft Discussion 07-27-2007
Replies: 20
Views: 919
Posted By DrainX
Re: The ghosts marine "summoning"

My guess would be they are created the same way that nukes are created. You build a "drop pod" in some building and then you will be able to launch it. There just being a mana cost wouldnt make much...
Forum: StarCraft Discussion 07-26-2007
Replies: 22
Views: 1,000
Posted By DrainX
Re: Workers and collision detection

Many features in games start out as bugs. Take strafe jumping in quake like I mentioned earlier. It used to be a bug but now it is a big part of many modern FPSs. Rocket jumping in FPSs also was...
Forum: StarCraft Discussion 07-26-2007
Replies: 13
Views: 594
Posted By DrainX
Re: Viewing SC2 through a BW-lense

Just to clearify, im not talking about discussing new uses of different units like making a push with protoss new moveable cannons + phase prism and im not talking about how the feel in the game and...
Forum: StarCraft Discussion 07-26-2007
Replies: 13
Views: 594
Posted By DrainX
Re: Viewing SC2 through a BW-lense

True but when people are saying stuff like "Omg how will zerg be able to counter protoss FE with cannons now that zerg dont have unit X" etc. Even discussing such a topic is retarded.
Forum: StarCraft Discussion 07-26-2007
Replies: 13
Views: 594
Posted By DrainX
Viewing SC2 through a BW-lense

I think a problem on many if not all Starcraft 2 forums around the net is that people are applying what we know so far about SC2 to a BW framework in their heads. If there is anything that hasnt been...
Forum: StarCraft Discussion 07-26-2007
Replies: 46
Views: 2,147
Posted By DrainX
Re: Massing Carriers/Tempests - Uncommon in SC2?

Erm... isnt it a bit early to discuss strategy? You dont even know what units zerg have. You can place the new protoss flyers into your view of how BW is now and draw conclusions from it ._. Its a...
Forum: StarCraft Discussion 07-26-2007
Replies: 46
Views: 2,024
Posted By DrainX
Re: Zealot legs.

I thought the draenie looked like protoss when I first saw the wow expantion preview :P
Forum: StarCraft Discussion 07-26-2007
Replies: 22
Views: 1,000
Posted By DrainX
Re: Workers and collision detection

Just change the word deficience in your sentence to feature and you have solved the problem without changing the game.
Forum: StarCraft Discussion 07-25-2007
Replies: 22
Views: 1,000
Posted By DrainX
Re: Workers and collision detection

I dont see what the problem is. It takes skill to use workers effectivly. Think of it as an ability or something like strafe jumping in quake. Its not imbalanced in any way so why remove it?
Forum: StarCraft Discussion 07-25-2007
Replies: 72
Views: 2,102
Posted By DrainX
Re: More is better?

Can we agree that there is no point in adding a unit to the game if it wont fit a certain role and wont be used? The complete set of units a race has have to work good togather. Adding a unit might...
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