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Search: Posts Made By: lepape
Forum: StarCraft Discussion 03-16-2008
Replies: 19
Views: 728
Posted By lepape
Without being strongly agaisnt it, I'm not too...

Without being strongly agaisnt it, I'm not too fond of ressource sharing either. Honestly, I never had much team game experience in games who had ressource sharing, like WC3, so I might be wrong on...
Forum: StarCraft Discussion 03-16-2008
Replies: 42
Views: 1,433
Posted By lepape
Thanks for writing on this forum Krishna, without...

Thanks for writing on this forum Krishna, without your messages, this topic would make me feel like handing free SC/BW CDs to everyone who obviously havent played the game for years.

It's naerly...
Forum: StarCraft Discussion 01-31-2008
Replies: 47
Views: 2,209
Posted By lepape
I got to play Frozen Throne beta, I hated it, and...

I got to play Frozen Throne beta, I hated it, and I still bought it... I guess the chances I won't buy SC2 are very thin.

Even if SC2 multiplayer is horrible, the whole single player campain will...
Forum: StarCraft Discussion 12-14-2007
Replies: 36
Views: 1,236
Posted By lepape
If this wasnt Starcraft II, honestly I'd say the...

If this wasnt Starcraft II, honestly I'd say the original looks best.

But I like 7 (5 too), it's probably the one with colors that looks the most starcraftish.
Forum: StarCraft Discussion 08-30-2007
Replies: 42
Views: 1,647
Posted By lepape
Re: Mirror Match Unit Counters

Making mirror matchups interesting could be the most difficult aspect to balance in any strategy game. Even Starcraft, that I see as the best RTS of all-time, had pretty lame Terran mirror matchup...
Forum: StarCraft Discussion 08-10-2007
Replies: 54
Views: 2,448
Posted By lepape
Re: Why does everyone hate the Cobra?

Cobra is a Vulture rip off without personnality. It's too bland.

Other than that, I'm sure it's a pretty good unit.
Forum: StarCraft Discussion 08-10-2007
Replies: 9
Views: 635
Posted By lepape
Re: Observation on new damage system..

I havent said anything about missile turret. In fact, I don't care about that. All at.

I was talking about damage reduction or bonus system, which I think should only be limited to damage...
Forum: StarCraft Discussion 08-10-2007
Replies: 9
Views: 635
Posted By lepape
Re: Observation on new damage system..

All I can say is, from what we know so far, I'm not that confident about the damage system.

The damage system in WC3 was overdone, I'm afraid it could be similar in SC2. (Why do units need...
Forum: StarCraft Discussion 08-10-2007
Replies: 43
Views: 1,863
Posted By lepape
Re: which country will become the stronggest in playing SC2.

10 years ago, I guess it was kinda even between North America, Europe and Asia.

But today, Asian countries, especially Korea are so far ahead of any other country in terms of Professionnal Gaming,...
Forum: StarCraft Discussion 08-08-2007
Replies: 19
Views: 1,489
Posted By lepape
Re: Overall impressions on SC2 from people in the know.

Very nice post, impressive!

But who the hell is Zelniq?
Forum: StarCraft Discussion 08-06-2007
Replies: 41
Views: 1,756
Posted By lepape
Re: I have changed my mind.

As TheRabidDeer said, the Reaver didn't became obsolete, although I admit it didn't seem to have such a specific role to fill anymore.

It could be interesting if an ability similar to shooting...
Forum: StarCraft Discussion 08-05-2007
Replies: 10
Views: 474
Posted By lepape
Re: Did they change the siege tank?

The tank in tank mode looks great.
The tank in siege mode looks meh.
Forum: StarCraft Discussion 08-05-2007
Replies: 59
Views: 3,844
Posted By lepape
Re: Huge list of changes to Terran and Protoss

Absolutely, that's in fact a very common strategy on some maps: it depends which one we're talking about of course.

Sure, Colossus would be virtually useless on something like Dire Straits. But...
Forum: StarCraft Discussion 08-05-2007
Replies: 25
Views: 1,449
Posted By lepape
Forum: StarCraft Discussion 08-05-2007
Replies: 59
Views: 3,844
Posted By lepape
Re: Huge list of changes to Terran and Protoss

Step one: transport a probe to the desired area.
Step two: build a Pylon
Step three: build a Robotics Facility
Step four: build Colossus

Not mentionning the fact they can walk up/down cliffs,...
Forum: StarCraft Discussion 08-04-2007
Replies: 47
Views: 2,010
Posted By lepape
Re: So it isnt "Us" whos playing anymore...

Well, actually, you still are the commander. If you watch this (http://www.gamespot.com/video/939643/6176222/) video, at about 10:10 minutes, the Terran girl says "Welcome back Commander" and gives...
Forum: StarCraft Discussion 08-04-2007
Replies: 3
Views: 556
Posted By lepape
Re: Semi-newbish question...

I thought the most common method was to clone the peons, by selecting them all and then shift+assign them individually.

I don't know, that's how I've been doing it everytime, but I'm too slow I...
Forum: StarCraft Discussion 08-04-2007
Replies: 59
Views: 3,844
Posted By lepape
Re: Huge list of changes to Terran and Protoss

Well, the removal of Black Fog or War does make a fair difference in gameplay. First, you no longer need to scout before you can tell your peons to build in unexplored areas. And obviously, map...
Forum: StarCraft Discussion 08-03-2007
Replies: 59
Views: 3,844
Posted By lepape
Re: Huge list of changes to Terran and Protoss

I agree a few things are "meh", like the new siege tank. I didn't think it was that much better than the previous tank, I guess it's just those wheels in X shape I don't like.

Also, the 6 workers...
Forum: StarCraft Discussion 08-03-2007
Replies: 38
Views: 1,337
Posted By lepape
Re: War3 is for newbs and BW players will dominate SC2??

This is irrelevent. Most people will agree Starcraft is an overal better strategy game than Warcraft 3, and that skill has more importance. But I don't remember reading anyone claiming WC3 progamers...
Forum: StarCraft Discussion 08-01-2007
Replies: 22
Views: 1,648
Posted By lepape
Re: "Ask the Devs" Questions Answered (by current info)

Good job with the answers, very well done.

I still thought this answer you gave me was incomplete:


Blizzard has already confirmed that the StarCraft 2 ladder...
Forum: StarCraft Discussion 07-30-2007
Replies: 48
Views: 3,179
Posted By lepape
Re: Ask The Devs - SC:L Feature

- What will be the relative importance of macromanagement in SC2, compared to SC1 (considering the implementation of features such as multiple-building selection and worker AI, for example)?
- Will...
Forum: StarCraft Discussion 07-29-2007
Replies: 84
Views: 2,483
Posted By lepape
Re: Who Wants the Firebat to Stay?

Firebat probably wouldnt have it's place in SC2. Sure, it's a cool unit, but to tell the truth, it's sole purpose in SC1 was pretty much agaisnt Zerg (agaisnt zerglings to be more specific), and I...
Forum: StarCraft Discussion 07-26-2007
Replies: 46
Views: 1,875
Posted By lepape
Zealot legs.

There's one flaw with the new zealot design: the lack of creativity behind it. Here's how these good ol' zealots looked like 10 years ago:
...
Forum: StarCraft Discussion 07-25-2007
Replies: 53
Views: 1,730
Posted By lepape
Forum: StarCraft Discussion 07-22-2007
Replies: 83
Views: 2,636
Posted By lepape
Re: Klling our units off...

You're right, but at the same time, we can say the same thing about almost every unit in the Starcraft universe. If you ask me, terran wouldnt be terran without marines, or medic, or firebat, ghost,...
Forum: StarCraft Discussion 07-21-2007
Replies: 67
Views: 2,231
Posted By lepape
Re: Neutral Buildings

The translation says:

There are "neutral observatories" which give a sightradius when captured

It seems explicit enough for me. And that's quite enough information to be able to comment on...
Forum: StarCraft Discussion 07-21-2007
Replies: 67
Views: 2,231
Posted By lepape
Re: Neutral Buildings

Such a building could bring interesting strategies on some maps, but overall, I agree it sounds unnecessary and crappy considering how SC games are played. That's something I wouldn't mind trying...
Forum: StarCraft Discussion 07-21-2007
Replies: 19
Views: 727
Posted By lepape
Re: Three More Ideas

About Cover, your idea sounds a bit too complicated. A similar feature was already implemented in SC1: small units could hide behind doodads (like trees), and would receive a [chance to be hit]...
Forum: StarCraft Discussion 07-21-2007
Replies: 83
Views: 2,636
Posted By lepape
Re: Klling our units off...

I can't imagine the Reaver making it to the release without getting some major changes (like a new attack or special ability that pretty much makes it a whole new unit).

The ranged heavy splash...
Forum: StarCraft Discussion 07-21-2007
Replies: 103
Views: 4,508
Posted By lepape
Re: Who thinks the bar/strip club terran building seems out of place

Because the bar has team color, I just don't see how this could be a doodad (also, bars and stripper clubs in a jungle tileset? no way). I guess it could be a special building (like that Xel'Naga...
Forum: StarCraft Discussion 07-20-2007
Replies: 103
Views: 4,508
Posted By lepape
Re: Who thinks the bar/strip club terran building seems out of place

I think some people are confusing the new building we can see in a recent screenshot, with the doodad there was in the original gameplay video.

Here's what the OP is most likely talking about....
Forum: StarCraft Discussion 07-17-2007
Replies: 254
Views: 12,127
Posted By lepape
Re: New Terran Units and Dark Templar Shown!

Unless these defenses have some very long range, which I doubt, I don't see how this would help anyone defend agaisnt basic harassment, even worker harassment.

Also, we can safely assume this will...
Forum: StarCraft Discussion 07-17-2007
Replies: 254
Views: 12,127
Posted By lepape
Re: New Terran Units and Dark Templar Shown!

When was the last time someone attacked you and when straight to your CC, after the first 5-10 minutes in SC? Considering you can also repair it, this upgrade does sound useless.



If that's the...
Forum: StarCraft Discussion 07-17-2007
Replies: 254
Views: 12,127
Posted By lepape
Re: New Terran Units and Dark Templar Shown!

Is it me or Thor looks almost exactly like the Viking in robot form, just bigger and with more guns?

It looks great, no doubt about that, but I don't really see how that's gonna fit with...
Forum: StarCraft Discussion 07-14-2007
Replies: 46
Views: 1,819
Posted By lepape
Re: Where are you RTS roots?

The very first RTS I played intensively were Dune 2 and WC2, then came Starcraft...
Forum: StarCraft Discussion 07-14-2007
Replies: 388
Views: 18,527
Posted By lepape
Re: Zerg Units and Buildings Discussion

As I said, the skins are of course very different and more detailled (although not that great either). But the unit animation is the same.
Forum: StarCraft Discussion 07-14-2007
Replies: 388
Views: 18,527
Posted By lepape
Re: Zerg Units and Buildings Discussion

In answer to the topic Mutalisks Look Badarse (http://www.blizzforums.com/showthread.php?t=10156)that was closed: have we seen the same unit?? Whoever played WC3 for a few hours will quickly realize...
Forum: StarCraft Discussion 07-14-2007
Replies: 15
Views: 940
Posted By lepape
Re: SC2 Improvements List

The possibily to customize our UI, of course while choosing our own hotkeys and all that stuff (pretty much like you can do in WoW) could be extremely interesting and revolutionary for an RTS, at the...
Forum: StarCraft Discussion 07-12-2007
Replies: 27
Views: 702
Posted By lepape
Re: At this point, how excited are you for SCII?

I'm always very excited to hear about new features/units, but damn... when I see those new screenshots, I'm shocked everytime to realize how SC2 looks pretty much just like any other game so far.
Forum: StarCraft Discussion 07-12-2007
Replies: 34
Views: 2,050
Posted By lepape
Re: Which is more excruciating?

I wouldnt mind at all waiting another 5 years if that's what it takes to make SC2 better than SC1.

Waiting 10 years or 2 years after it's announced to finally get a game that sucks, now THAT would...
Forum: StarCraft Discussion 07-12-2007
Replies: 3
Views: 320
Posted By lepape
Dustin Browder - Q&As

Taken from Blizzard's SC forum. Here's what Dustin Browder, the lead designer of SC2, had to say on some highly debated topics:

I have collected a bunch of questions and comments from the various...
Forum: StarCraft Discussion 07-11-2007
Replies: 11
Views: 642
Posted By lepape
Re: Tempest = transport and dt,ht are back

I don't see how it could be anything else than "troop transports" for interceptors.

Gamespot are such SC newbs anyway.
Forum: StarCraft Discussion 07-07-2007
Replies: 9
Views: 560
Posted By lepape
Re: PvT - How the hell to stop Gollies+tanks?(+upgrades)

Concerning hard counters to Goliaths+Tanks, late game, Carriers+Arbiters with statis will usually do the job if you can get a decent number of them, sometimes with Disruption web also (esp. if he...
Forum: StarCraft Discussion 07-07-2007
Replies: 61
Views: 2,024
Posted By lepape
Re: Karune's Q&A Batch 5

Ah you're right, MC will work as smart casting, I forgot about that.

Anyway, I admit some of these spells aren't really cost effective, for example the upgrade cost is too high, or the spell...
Forum: StarCraft Discussion 07-07-2007
Replies: 61
Views: 2,024
Posted By lepape
Re: Karune's Q&A Batch 5

Come on, please.

Before answering, at least read my messages:

Those spellcasters were never intended to be used at such a high speed in SC1. One way or another, the more you accelerate the...
Forum: StarCraft Discussion 07-07-2007
Replies: 61
Views: 2,024
Posted By lepape
Re: Karune's Q&A Batch 5

[/B][/I]

I assume it's probably gonna be something like CTRL+Spell hotkey, something like that.
Forum: StarCraft Discussion 07-07-2007
Replies: 61
Views: 2,024
Posted By lepape
Re: Karune's Q&A Batch 5

As I said, it doesnt work perfect. It is broke.

All these spells I named aren't micro efficient for 99% of Starcraft players, or are very situational. They're far from being used to their full...
Forum: StarCraft Discussion 07-07-2007
Replies: 61
Views: 2,024
Posted By lepape
Re: Karune's Q&A Batch 5

You don't understand. Those spellcasters were never intended to be used at such a high speed in SC1. One way or another, the more you accelerate the game, the more the players, even the best, will...
Forum: StarCraft Discussion 07-07-2007
Replies: 61
Views: 2,024
Posted By lepape
Re: Karune's Q&A Batch 5

Concerning abilities such a lockdown, we have to realize something: Starcraft was originally never intended to be played on fastest speed. The controls for casting an ability such as lockdown were...
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