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Search: Posts Made By: yellowjacket
Forum: StarCraft Discussion 07-31-2007
Replies: 8
Views: 689
Posted By yellowjacket
Re: carrying flags

ah, thank you very much
Forum: StarCraft Discussion 07-31-2007
Replies: 8
Views: 689
Posted By yellowjacket
Re: carrying flags

how do I make him drop it when he dies? would it be:

switch 1 is set
player 1 suffers the death of exactly 1 dark templar
create flag for player 2 at (original flag location)
Forum: StarCraft Discussion 07-30-2007
Replies: 8
Views: 689
Posted By yellowjacket
Re: carrying flags

yes that sense
Forum: StarCraft Discussion 07-30-2007
Replies: 8
Views: 689
Posted By yellowjacket
carrying flags

how do I make units like dts or ghosts carry flags?
Forum: StarCraft Discussion 07-29-2007
Replies: 7
Views: 398
Posted By yellowjacket
Re: trigger crash

thank you very much, that problem was really getting me mad. just one other question, if you don't mind-why does mario get minerals faster, and not at every 5 kills?

sorry about it popping up...
Forum: StarCraft Discussion 07-29-2007
Replies: 7
Views: 398
Posted By yellowjacket
Re: trigger crash

thank you very much, that problem was really getting me mad. just one other question, if you don't mind-why does mario get minerals faster, and not at every 5 kills?
Forum: StarCraft Discussion 07-29-2007
Replies: 7
Views: 398
Posted By yellowjacket
Re: trigger crash

ooooooooh whooops I sent in the wrong map.

that first one was a crap map I made a looong time ago.
Forum: StarCraft Discussion 07-29-2007
Replies: 7
Views: 398
Posted By yellowjacket
Re: trigger crash

in the very top right corner there are 5 stargates.
Forum: StarCraft Discussion 07-28-2007
Replies: 7
Views: 398
Posted By yellowjacket
trigger crash

can anyone figure out why this map crashes whenever a special attack is used (build them at the stargate in the top right corner)? I didn't add them all in currently nor did I finish the map because...
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