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Search: Posts Made By: IanEinEm
Forum: StarCraft Discussion 12-18-2007
Replies: 40
Views: 1,823
Posted By IanEinEm
I think Blizzard found ti easier to balance...

I think Blizzard found ti easier to balance Terran, especially in TvZ, if they have a linear unit building capacity and not require hatcher style mechanics.
Forum: StarCraft Discussion 12-16-2007
Replies: 63
Views: 2,624
Posted By IanEinEm
Completely right, some people have too little...

Completely right, some people have too little faith in Blizzard and somehow think that they'd be stupid enough to somehow make it twice as good? This is a great dynamic, an immobilized Thor would...
Forum: StarCraft Discussion 12-16-2007
Replies: 49
Views: 1,871
Posted By IanEinEm
No offense, but with all the complaining about...

No offense, but with all the complaining about how the game is getting too similar to C&C you guys start touting this idea, its terrible. Terran doesn't need another type of siege tank. On top of...
Forum: StarCraft Discussion 12-15-2007
Replies: 49
Views: 1,871
Posted By IanEinEm
I doubt that the Cobra is completely replaced, it...

I doubt that the Cobra is completely replaced, it seems to be in the role Carriers found themselves in the original game. The player (lets use PvT as the mu) can for go a ground force of zealot/goon...
Forum: StarCraft Discussion 12-10-2007
Replies: 33
Views: 1,976
Posted By IanEinEm
Essentially, it's never 100% fair for your...

Essentially, it's never 100% fair for your opponent to know your race, and you not know theirs. The only time it'd be fair would be if your opponent is also random, then it doesn't matter. However,...
Forum: StarCraft Discussion 12-02-2007
Replies: 125
Views: 5,118
Posted By IanEinEm
I think that unless blizzard find something...

I think that unless blizzard find something brilliant to do with veterancy (aside from it being aesthetic) it would not work out well. Part of Starcraft is the zen like balance. 2 Ling kill a...
Forum: StarCraft Discussion 11-26-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
Hah, the Corsair was a Navy fighter plane, it and...

Hah, the Corsair was a Navy fighter plane, it and the Mustang are contemporaries, they just fought in different theaters of war. The Lightening analogy's fine though, in the computer games world,10...
Forum: StarCraft Discussion 11-26-2007
Replies: 164
Views: 6,807
Posted By IanEinEm
Supply depots infront of the tanks, looks like...

Supply depots infront of the tanks, looks like Blizzard's been watching the MSL finals! Anyways, overlord looks great, but I'll be more excited to see hatcheries, hydras and then finally get playing...
Forum: StarCraft Discussion 11-25-2007
Replies: 25
Views: 1,022
Posted By IanEinEm
It's an interesting mechanic to make zerg even...

It's an interesting mechanic to make zerg even more gas dependent, however hard to balance in general.
Forum: StarCraft Discussion 11-18-2007
Replies: 26
Views: 1,462
Posted By IanEinEm
Doesn't matter if its for UMS, doubt it'd be used...

Doesn't matter if its for UMS, doubt it'd be used for melee.
Forum: StarCraft Discussion 11-16-2007
Replies: 138
Views: 4,071
Posted By IanEinEm
Better to force the player to tech to this, than...

Better to force the player to tech to this, than as some people are arguing to make the Viking the firebat's replacement and giving every one of them what is essentially a free drop ship, especially...
Forum: StarCraft Discussion 11-15-2007
Replies: 138
Views: 4,071
Posted By IanEinEm
It's a shame that their argument is based on...

It's a shame that their argument is based on gameplay experience, and yours is some ideological war that seems like it would crumble if Blizzard started calling it the FlameBat.
Forum: StarCraft Discussion 11-15-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
This is fun, ok. 1 The new production building...

This is fun, ok.
1 The new production building from which Firebats will be made allows it to be stronger as it is no longer one of the first units and doesn't require to be weakened to discourage...
Forum: StarCraft Discussion 11-15-2007
Replies: 20
Views: 1,149
Posted By IanEinEm
Though I've never played the game before, why...

Though I've never played the game before, why would you try to fast tech to immortal? Especially when its counter comes before it. . . unless you mean to counter tanks, but zealots historically...
Forum: StarCraft Discussion 11-15-2007
Replies: 20
Views: 1,149
Posted By IanEinEm
Many aspects are different, however they'll still...

Many aspects are different, however they'll still probably get you to build pylons at 8 and gate at 10. The fundamentals won't be drastically changed as we've seen from protoss and terran, I mean...
Forum: StarCraft Discussion 11-15-2007
Replies: 34
Views: 3,044
Posted By IanEinEm
Boxer in his prime wouldn't come close to the...

Boxer in his prime wouldn't come close to the domination that players like Bisu and Savior dish out on a regular basis, the game has evolved beyond what boxer could do. So many strategies and tactic...
Forum: StarCraft Discussion 11-14-2007
Replies: 20
Views: 1,149
Posted By IanEinEm
There are somethings they better not remove...

There are somethings they better not remove though, like muta harass. I will be quite disappointed if they ignore something so awesome and completely based on skill in SC2. Muta harass can make or...
Forum: StarCraft Discussion 11-14-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
So how exactly is this balanced in a TvP macro...

So how exactly is this balanced in a TvP macro war? Will the protoss have to default on abusing warpgates?
Forum: Chit Chat 11-14-2007
Replies: 29
Views: 2,201
Posted By IanEinEm
Dehydrogenaza.

Dehydrogenaza.
Forum: StarCraft Discussion 11-14-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
Hasn't Blizzard tried the reaper/firebat hybrid...

Hasn't Blizzard tried the reaper/firebat hybrid already? (PC Gamer Vid) I think they found it imbalanced, for obvious reasons.
Forum: StarCraft Discussion 11-14-2007
Replies: 20
Views: 1,149
Posted By IanEinEm
I wouldn't out my faith in a ghost taking out 4...

I wouldn't out my faith in a ghost taking out 4 stalkers in one go because he had an impeccably placed mine. I look at the ghost as similar to the templar or dt, he requires support or can go on...
Forum: StarCraft Discussion 11-14-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
From what I've read in Blizzcon reports, the...

From what I've read in Blizzcon reports, the double pump option costs about as much as building a new factory anyways, so I wonder if they'll balance it or remove it.
Forum: StarCraft Discussion 11-14-2007
Replies: 35
Views: 1,796
Posted By IanEinEm
They already do this on maps like Python and 815,...

They already do this on maps like Python and 815, except they have a miniscule mineral path blocking that requires an SCV to collect and move before the CC can be made/land. Arguably this is better...
Forum: StarCraft Discussion 11-14-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
What would you interpret as a homage? Besides,...

What would you interpret as a homage? Besides, it serves in a similar role, same attack, same look (arguably looks even more similar to the Terran artwork in the manual), just different stage at...
Forum: StarCraft Discussion 11-14-2007
Replies: 20
Views: 1,149
Posted By IanEinEm
It's interesting how the Vulture seems to be...

It's interesting how the Vulture seems to be split across two units now (Firebat/Reaper) but none of them seem to have the same mobility as it. There is no more period of the T being able to send...
Forum: StarCraft Discussion 11-14-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
I think a lot of your are forgetting the majority...

I think a lot of your are forgetting the majority of people still seriously playing this game do because it's so competitively brilliant. The firebat in it's new position adds to the competitive...
Forum: StarCraft Discussion 11-14-2007
Replies: 138
Views: 4,071
Posted By IanEinEm
The point is it's harder to make Factories...

The point is it's harder to make Factories because they cost gas and you'll need to make more than one to get your macro up.
Forum: StarCraft Discussion 11-14-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
How will this be addressed in terms of balancing...

How will this be addressed in terms of balancing its raiding ability?
If there is a Viking drop in the back of my base (which would probably cost less than making dropships), I can't counter it like...
Forum: StarCraft Discussion 11-14-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
Hasn't the history of multi-roled units been that...

Hasn't the history of multi-roled units been that by them selves they're overall just weak? It's the only way to balance it properly, the game should consist of niched units used in unison to fight...
Forum: StarCraft Discussion 11-13-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
I think it'd make an excelent Batch question, to...

I think it'd make an excelent Batch question, to get the specifics of exactly how the overload works in game against people with decent micro. You have to remember that things like muta...
Forum: StarCraft Discussion 11-13-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
I was implying that having to rely on a AOE...

I was implying that having to rely on a AOE attack that leaves you vulnerable is a lot harder to accomplish than having your basic attack be a fast splash damage attack. I fail to see how Phoenix...
Forum: StarCraft Discussion 11-13-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
I believe it goes half way, kind of like a goon...

I believe it goes half way, kind of like a goon attack, once you get out of its range it'll stop hitting you. So my analogy implies that it's static and works within a certain area, much like Psi...
Forum: StarCraft Discussion 11-13-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
Didn't they say in the video that good players...

Didn't they say in the video that good players will pull back and take advantage of the vulnerability afterwards? To me it seems like they mostly gave the Pheonix the equivalent of Psi Storm to be...
Forum: StarCraft Discussion 11-13-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
Hardly a corsair without an easy to use splash...

Hardly a corsair without an easy to use splash damage attack, now it seems anyone with decent micro will be able to get away from the corsairs when they're overloading, especially early when there's...
Forum: StarCraft Discussion 11-12-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
Ok, so I don't get any manner/ +rep/hugs for...

Ok, so I don't get any manner/ +rep/hugs for using retarded, and I apologize to everyone. :)

Anyways, there's a LOT of ways to stop zergling rushes without the use of firebats, and not get behind...
Forum: StarCraft Discussion 11-12-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
While this is a kind of solution I'd be...

While this is a kind of solution I'd be disappointed if the potential for macro was wasted like that. Having to manage what comes out of where is vital to higher level competition, forcing the...
Forum: StarCraft Discussion 11-12-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
That's kind of the point, every unit needs...

That's kind of the point, every unit needs vulnerabilities. And by AA, I meant to give them missile launchers or an equivalent. Besides, even if they happen to be weak against ground like the...
Forum: StarCraft Discussion 11-12-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
You care about Firebats not being made out of the...

You care about Firebats not being made out of the Barracks, not about gameplay.

EDIT: If you could gain the same effect by having them built in the Merc Haven then fine, I just wonder how the...
Forum: StarCraft Discussion 11-12-2007
Replies: 56
Views: 2,324
Posted By IanEinEm
It might work graphically, but in the newest art...

It might work graphically, but in the newest art it seems the scythes have been replaces with those thin limbs so it looks less prepared for melee. Hopefully, if it is implemented, newbies won't...
Forum: StarCraft Discussion 11-12-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
Well, maybe I shouldn't have used such harsh...

Well, maybe I shouldn't have used such harsh words, but I firmly dislike the idea of a unit that is too multypurpose, because either it has to suck in general, or be overpowered and make other units...
Forum: StarCraft Discussion 11-12-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
You seem to be unable to see the bigger picture,...

You seem to be unable to see the bigger picture, and how this will help to improve the game in all matchups. You're not even looking at it from a gameplay perspective at all, it seems like the...
Forum: StarCraft Discussion 11-12-2007
Replies: 412
Views: 17,735
Posted By IanEinEm
To all the people posting about how Vikings...

To all the people posting about how Vikings should get flame throwers and serve in the same capacity as the Firebat, you're retarded. Why would you give an automatically flying unit the ability to...
Forum: StarCraft Discussion 11-09-2007
Replies: 92
Views: 6,983
Posted By IanEinEm
I think Terran play was the most dynamic and...

I think Terran play was the most dynamic and varied in the original game when they played against Z. In both other matchups, metal was all too powerful and bio was just too weak in general against...
Forum: StarCraft Discussion 11-03-2007
Replies: 128
Views: 5,366
Posted By IanEinEm
I think you should suggest to them a monthly...

I think you should suggest to them a monthly topic on what micro you loved the most in SC, like mutas, vultures and stuff like that. It would help to also say what kinds of micro were stupid and...
Forum: StarCraft Discussion 10-27-2007
Replies: 43
Views: 1,538
Posted By IanEinEm
I think the main issue with the balance presented...

I think the main issue with the balance presented to us so far has already been stated by Dustin Bradower. The counters in the game are too hard at the moment, everything seems to have a...
Forum: StarCraft Discussion 10-08-2007
Replies: 11
Views: 676
Posted By IanEinEm
Re: Upgrade Speed

The upgrades should be slow, just so they can be more strategic. For example, in TvP the timing of your mine/vult speed & seige make a huge difference in the early to mid game.
Forum: StarCraft Discussion 09-16-2007
Replies: 16
Views: 793
Posted By IanEinEm
Re: Selection cap limit idea

I think unlimited selection is going to stay and the game will have to get more challenging in other ways.
Forum: StarCraft Discussion 09-16-2007
Replies: 16
Views: 1,186
Posted By IanEinEm
Re: Matchup Dynamics (What you want to see?, What didn't work in the original? ect)

If the competent player realizes this, he'll pump resources into lings/sunks and then macro his ass off and win (assuming the newbie didn't even expo). In pro games alot of player interpret builds...
Forum: StarCraft Discussion 09-15-2007
Replies: 16
Views: 1,186
Posted By IanEinEm
Re: Matchup Dynamics (What you want to see?, What didn't work in the original? ect)

The Ghost's snipe ability seems to be the thing that's going to kill defilers/orwhatever. Seems like a cool idea by Blizz, making you rely on ghosts like that. They'll be harder to micro since you...
Forum: StarCraft Discussion 09-15-2007
Replies: 16
Views: 1,186
Posted By IanEinEm
Re: Matchup Dynamics (What you want to see?, What didn't work in the original? ect)

Well aside from a rush, MnM isn't very vable, simply because Protoss is so good at wasting zerg units. Marines are instantly decimated by storm and some reavers, all those resources gone to waste. ...
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