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Search: Posts Made By: yicpa2
Forum: StarCraft Discussion 02-12-2008
Replies: 37
Views: 1,361
Posted By yicpa2
Here's an interesting (at least to me!) idea....

Here's an interesting (at least to me!) idea. Bear in mind that this would drastically change the gameplay and would have significant balance issues that would have to be resolved.

With that in...
Forum: StarCraft Discussion 01-29-2008
Replies: 8
Views: 515
Posted By yicpa2
One thing that could be done for the Zerg is to...

One thing that could be done for the Zerg is to steal another aspect from Starship Troopers. Instead of having the spore colony a fixed building, allow it to move, but very slowly, like the bugs do...
Forum: StarCraft Discussion 12-07-2007
Replies: 12
Views: 566
Posted By yicpa2
I did not necessarily link the two, I just asked...

I did not necessarily link the two, I just asked the question. I know that in the past this has sometimes been the case. You didn't answer my first question though. Is it loading?
Forum: StarCraft Discussion 12-07-2007
Replies: 12
Views: 566
Posted By yicpa2
Anybody having problems with SC2.com?

It won't load for me. Update?
Forum: StarCraft Discussion 12-06-2007
Replies: 61
Views: 2,559
Posted By yicpa2
Initial word was (I think I'm right about this)...

Initial word was (I think I'm right about this) that you could load the drop pod how you wanted, and that marines, firebats, and ghosts were all acceptable. However, at the very least this was prior...
Forum: StarCraft Discussion 12-06-2007
Replies: 15
Poll: Stargate
Views: 909
Posted By yicpa2
I think this idea has promise, at least in some...

I think this idea has promise, at least in some ways. Why not make it vulnerable only to air units? It can always be balanced by lowered hit points, and since it is a later tier building, other...
Forum: StarCraft Discussion 11-28-2007
Replies: 14
Views: 575
Posted By yicpa2
The executor you plas as is NOT Artanis. This has...

The executor you plas as is NOT Artanis. This has been stated as fact by Blizzard. None of the characters you play as are characters in the game. They are only plot devices. That's it.

Side note:...
Forum: StarCraft Discussion 11-28-2007
Replies: 14
Views: 575
Posted By yicpa2
I never said they wouldn't create interesting...

I never said they wouldn't create interesting characters involved with the Zerg. I think they will come up with something. But why would they have to help control the Zerg?
Forum: StarCraft Discussion 11-28-2007
Replies: 14
Views: 575
Posted By yicpa2
Nope. That has never occurred to me. I think that...

Nope. That has never occurred to me. I think that would be silly, and below the standard of creativity that Blizzard has shown in their lore up to this point. Wouldn't it be awesome if the Overmind...
Forum: StarCraft Discussion 11-28-2007
Replies: 14
Views: 575
Posted By yicpa2
Controlling the Swarm...

Multiple threads exist on the topic of how Kerrigan can control the Swarm without cerebrates, since we now know that all of the cerebrates are now dead. My question is, why does she need help? I...
Forum: StarCraft Discussion 11-27-2007
Replies: 22
Views: 877
Posted By yicpa2
The main problem I see with this is that the...

The main problem I see with this is that the player can "see" a cloaked unit anyway, or at least the outline. It would be pretty easy to target them.
Forum: StarCraft Discussion 11-16-2007
Replies: 31
Views: 1,630
Posted By yicpa2
I am a little confused about the Immortal. I like...

I am a little confused about the Immortal. I like the idea, but I'm curious what it's actual role will be. It appears on it's face to be simply a counter for the heavy hitters, mainly the siege...
Forum: StarCraft Discussion 11-02-2007
Replies: 128
Views: 5,212
Posted By yicpa2
We tend to focus on the microscopic view. What...

We tend to focus on the microscopic view. What about the macroscopic view of the races? Why not a discussion of possible strategies? For example, with the units that have been described so far, how...
Forum: StarCraft Discussion 10-31-2007
Replies: 30
Views: 1,704
Posted By yicpa2
There had to have been work done on the Zerg...

There had to have been work done on the Zerg prior to BlizzCon. Obviously they are not finished with it (or either of the other races) but they didn't start in August. For one thing, banelings and...
Forum: StarCraft Discussion 10-26-2007
Replies: 28
Views: 1,465
Posted By yicpa2
I like the idea of a mechanical unit with a...

I like the idea of a mechanical unit with a flamethrower, but not with the loss of the viking's main attack. There should be another unit to replace the firebat. Maybe a small tank or something...
Forum: StarCraft Discussion 10-25-2007
Replies: 6
Views: 464
Posted By yicpa2
What add-ons are there for the barracks right...

What add-ons are there for the barracks right now? The reactor?
Forum: StarCraft Discussion 10-25-2007
Replies: 6
Views: 464
Posted By yicpa2
In the sensor tower video...

What are the buildings next to the barracks in the first sensor tower gameplay video, that get blown up almost immediately by the siege tanks? Am I missing something?
Forum: StarCraft Discussion 10-17-2007
Replies: 38
Views: 3,355
Posted By yicpa2
Snipe os perfect for the Ghost. Here's a perfect...

Snipe os perfect for the Ghost. Here's a perfect solution: leave the EMP, Nuke, Drop Pods, and cloak as they are. Nuke and drop pod abilities should not need researching (like in SC1). But, make the...
Forum: StarCraft Discussion 10-15-2007
Replies: 23
Views: 845
Posted By yicpa2
Starcraft's "Separate But Equal" Clause

One of the reasons that Starcraft has had such longevity is that the races are so different, yet essentially equal. It is different than the Warcraft I/II approach where the two races were almost...
Forum: StarCraft Discussion 10-15-2007
Replies: 30
Views: 1,506
Posted By yicpa2
What did the Zerg want with the Protoss?

In all of the lore I have read, the Zerg discover the existence of the Protoss when they destroy the Xel'Naga, and go off to absorb them into the Swarm, hoping to achieve purity of form (Zerg) and...
Forum: StarCraft Discussion 10-12-2007
Replies: 61
Views: 3,009
Posted By yicpa2
Re: Well, it's kinda stupid...

As for the original question, I am not sure how to answer it because depending on the script, some characters (mainly Duke) may either be taken out or given larger roles. But, looking at some of the...
Forum: StarCraft Discussion 10-12-2007
Replies: 61
Views: 3,009
Posted By yicpa2
Re: Well, it's kinda stupid...

I saw it, and was not impressed. The movement did not look real at all, though it was a significant improvement over previous attempts. Live action with CGI effects is going to dominate the future,...
Forum: StarCraft Discussion 10-09-2007
Replies: 24
Views: 931
Posted By yicpa2
Re: Inverse Stargate/Gateway Warp-Back-In/Salvage Mechanic: Kinky?

Lorewise, there is already a problem. It made sense in SC1 that all of the buildings were warped in, since they were manufactured on Aiur. But what happened when the Zerg took control of the planet?...
Forum: StarCraft Discussion 10-09-2007
Replies: 29
Views: 1,016
Posted By yicpa2
Re: SCVs lay mines?

That would certainly be interesting, and potentially usefull. And, it would fit with the direction that the Blizzard team seems to be going with for the Terrans, that of a defense first mindset.
Forum: StarCraft Discussion 10-08-2007
Replies: 12
Views: 414
Posted By yicpa2
Realism

It is always amusing to see posts regarding how realistic things are in the game, and although I sometimes have problems with this myself (my issue is with how a marine can target a ship that is...
Forum: StarCraft Discussion 09-18-2007
Replies: 14
Views: 753
Posted By yicpa2
Re: [Suggestion] Delayed Unit Orders

I have always hated the attitude that things should be designed for purists. They are going to play anyway. What about the casual players, who don't spend hours a day playing the game?

And as...
Forum: StarCraft Discussion 09-18-2007
Replies: 14
Views: 753
Posted By yicpa2
[Suggestion] Delayed Unit Orders

I don't know about the rest of you, but I have always been frustrated when trying to micromanage attacks with large groups of units. Here's my suggestion: Allow an order to be given to a unit, but...
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