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Search: Posts Made By: tetch
Forum: StarCraft Discussion 06-15-2007
Replies: 50
Views: 2,375
Posted By tetch
Re: New resource? (Yellow minerals)

I find it amusing how heated this discussion has gotten :)

OK, minerals are blue & vespene green. In RGB code that would be 00FFFF, which is cyan (light blue). However, FFFF00 is yellow, so...
Forum: StarCraft Discussion 06-15-2007
Replies: 54
Views: 2,712
Posted By tetch
Re: Hoping Terrans don't get hosed again...

Slyrr, I'm shocked that the micro junkies aren't all over you for this. Some of your suggestions, while I like them, are very anti-micro & I practically got castrated saying similar things.
...
Forum: StarCraft Discussion 06-03-2007
Replies: 43
Views: 1,826
Posted By tetch
Re: Continues fire

Tough to say. If they decide to go pseudo-realistic, I would guess that the energy weapons would either go through virtually umimpeded or just have reduced damage. I say this b/c most energy...
Forum: StarCraft Discussion 06-03-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Nice to see this thread has continued to evolve in my absence. The issue doesn't seem to be quite as one sided as it did initially. However, in some posts people are departing more from the issue...
Forum: StarCraft Discussion 06-02-2007
Replies: 20
Views: 828
Posted By tetch
Re: An AI of my own?

Well, I don't know if I'm making any progress, but i feel compelled to continue.



Giving criteria for unit reactions is a form of control. The medic is the only example of something, beyond...
Forum: StarCraft Discussion 06-02-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Compelling argument. Beelzebub thanks you.
Forum: StarCraft Discussion 05-31-2007
Replies: 20
Views: 828
Posted By tetch
Re: An AI of my own?

OK, my programming vocabulary may be skewed, but you are helping somewhat. When I'm speaking in these terms, I'm thinking of, for example, a script that would be object oriented (i.e., a SCV) that...
Forum: StarCraft Discussion 05-31-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Wow. Closest thing I've heard to a compromise from you yet. Good thought. I don't know how much sense it makes for auto-building repair to work & auto-unit repair to not, but interesting point.
...
Forum: StarCraft Discussion 05-31-2007
Replies: 20
Views: 828
Posted By tetch
Re: An AI of my own?

Technically I said if your answer is no that you should elaborate for those who may think yes. But, it's your dime.

Good point. I think if nothing else we should end up with a way to modify...
Forum: StarCraft Discussion 05-31-2007
Replies: 20
Views: 828
Posted By tetch
Lightbulb An AI of my own?

That's artificial intelligence, not Albert, for those who might miss it :D

I started a thread about micromanagement not realizing the powder keg I was setting off. As a fairly poor player, in the...
Forum: StarCraft Discussion 05-31-2007
Replies: 30
Views: 1,254
Posted By tetch
Re: new SCV exists?

Also note that the exact same device is visible as the terran buildings are first coming in (0:50) but is not zapping minerals. Thus, a doodad.
Forum: StarCraft Discussion 05-31-2007
Replies: 30
Views: 1,254
Posted By tetch
Re: new SCV exists?

What? I want the stimmed out SCV that's mining minerals on crack!

"Sir, it hurts when I drill"

"Shut up, private & take another hit! That shit ain't gonna mine itself!"

"*sssst* ...
Forum: StarCraft Discussion 05-31-2007
Replies: 30
Views: 1,254
Posted By tetch
Re: new SCV exists?

Ooooo. Maybe it's a terran space elevator & it'll shoot little packets of minerals at your CC while it's mining!

No, wait, no. It's a doodad. :P

Blizzard is just screwing with us, man. They...
Forum: StarCraft Discussion 05-31-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Thank you.

Thank you for the illustration, SuperKiller. Those are truly some pimp moves. However, other than the 1 spell/group, I don't see how you could automate most of that. Sure, the...
Forum: StarCraft Discussion 05-30-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Whew! This is almost a real discussion now. I'm not even bothering w/the quotes at this point. I apologize in advance if I am improperly addressing your assertions. I'm sure you'll correct me if...
Forum: StarCraft Discussion 05-30-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Why do so many of these responses end up being 'you're a bad player if you do X'? So having that mechanism in place will make everyone good players?



And true it isn't final yet, but I thought...
Forum: StarCraft Discussion 05-29-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Well, this is way better than the arbitrary 'you're ruining starcraft!' discussion this was at the beginning.



OK, but you're on timer now :D

Nothing wrong w/manual stimming. However, when...
Forum: StarCraft Discussion 05-29-2007
Replies: 74
Views: 3,129
Posted By tetch
Re: Wc3 Improvements/Innovations That Should/Could Be Implemented In Sc2

I'd be surprised if it ends up being as bad as you seem to expect. However, it may be the reason for the new leagues feature in SC. If they get people to play more socially than arbitrarily then...
Forum: StarCraft Discussion 05-28-2007
Replies: 11
Views: 699
Posted By tetch
Re: Gamestop Lists A Release Date

Yeah, here's hoping it's only be a year and a half.

I'd be surprised if they didn't push it back to Christmas if that is anywhere close.
Forum: StarCraft Discussion 05-28-2007
Replies: 17
Views: 801
Posted By tetch
Re: Command Center/bunker?

Yeah, this seems to be where they're headed. I think they'll still be able to hold them when they're lifing off, as well. Like the workers that came out of the CC in the demo. That could have been...
Forum: StarCraft Discussion 05-28-2007
Replies: 8
Views: 600
Posted By tetch
Re: Units placeable in Bunkers

Good deal. Thanks, Wraithfighter. I was looking at the wrong article, obviously. Man, those are going to be some tough decisions to make.
Forum: StarCraft Discussion 05-28-2007
Replies: 103
Views: 4,660
Posted By tetch
Re: Suggestions for Zerg Units

Kind of a neat idea, but I think momentum should apply to air units more than ground. Everyone seems to have intertialess thrusters for some reason. I guess shuttles are a little bit of an...
Forum: StarCraft Discussion 05-28-2007
Replies: 31
Views: 1,201
Posted By tetch
Re: Building size vs. Unit size

I think the bayonets are there, but just for show. It looks like the marines are still firing at the zealots the same at range & point blank. I don't see the shield argument
Forum: StarCraft Discussion 05-28-2007
Replies: 11
Views: 571
Posted By tetch
Re: SCII retaining Starcraft's RTS gameplay.

You better believe there's a lot of whining! Geez, why don't we just give them golden guns while we're at it :p

OK, in all fairness Blizzard seems to have the balancing act down pretty well. ...
Forum: StarCraft Discussion 05-28-2007
Replies: 56
Views: 2,294
Posted By tetch
Re: Irony? Anyone else notice this?

Yes and yes. There is no reason to believe DTs are gone yet. I'd be surprised if they ditched them as they are a much loved 'toss unit. I remember when I first started playing SC the 'toss seemed...
Forum: StarCraft Discussion 05-28-2007
Replies: 8
Views: 600
Posted By tetch
Re: Units placeable in Bunkers

Yes, emphasis on rumour. I haven't seen where they're getting the idea that there will be the same number of units & hence the new units will be bumping some of the old. It's fairly recurring...
Forum: StarCraft Discussion 05-28-2007
Replies: 85
Views: 4,084
Posted By tetch
Re: Females in SC2

Oh, always the chauvinist, eh Krishna? (j/k, I can't help but f**k w/you)

From a purely philosophical point of view, humans have historically leaned toward males as the hunter gatherer & hence...
Forum: StarCraft Discussion 05-28-2007
Replies: 40
Views: 1,996
Posted By tetch
Re: Starcraft 2: What I think they should do: Potential Features.

I have to agree. Lets do a point by point:

#1: No population - Not feasible, particularly online. I wouldn't mind being able to remove the cap on non-bnet games for posterity as computers will...
Forum: StarCraft Discussion 05-28-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

I'm sorry. I should have clarified that what I mean by auto-upgrade would be on a toggle of some form. I forget, did WC3 do queued upgrades? I'm pretty sure it did. This is basically what I mean...
Forum: StarCraft Discussion 05-28-2007
Replies: 8
Views: 600
Posted By tetch
Re: Units placeable in Bunkers

I'm not sure if the reaper would be a sufficient counter to the zealot, as the 'bats were their counter before. They do fire faster, though, so if their range is fairly short, as it appears to be,...
Forum: StarCraft Discussion 05-28-2007
Replies: 44
Views: 1,540
Posted By tetch
Re: Lift-off Supple Depots... sound good?

This is probably the best assessment I've read about this issue. Fact is there is no reason for the supply depot to do anything but make food. Also the mention of balance in regards to space is a...
Forum: StarCraft Discussion 05-28-2007
Replies: 11
Views: 568
Posted By tetch
Re: MSRP?

Agreed. I vote this thread be locked as this is a dead topic & not really worth any more speculation. If you really want to speculate, find some pc game market research. Don't guess & hope & take...
Forum: StarCraft Discussion 05-28-2007
Replies: 17
Views: 801
Posted By tetch
Re: Command Center/bunker?

You know, someone needs to remind some of you folks that this is a game. Some of us actually play it for fun & don't see the need to invest years of our lives into a game. There's nothing wrong...
Forum: StarCraft Discussion 05-28-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Good point on the SCV balance. Still, I think it would be an all or nothing deal and so will probably be nothing. I think being able to operate abilities inside a bunker should be a natch.


...
Forum: StarCraft Discussion 05-28-2007
Replies: 19
Views: 990
Posted By tetch
Re: Reaper jump

There's have to be an element of micromanagement to jump over units, I think. Perhaps it would be able to tell when going over a group is more efficient than going around. I'm more interested to...
Forum: StarCraft Discussion 05-28-2007
Replies: 14
Views: 542
Posted By tetch
Re: Old units should be in the game somewhere!!

You should definitely be able to have all these units in the map editor. I'm betting it won't happen because the game balance folks won't stand for it. I just hope they remember there are a lot of...
Forum: StarCraft Discussion 05-28-2007
Replies: 44
Views: 1,540
Posted By tetch
Re: Lift-off Supple Depots... sound good?

Well if your post number is any indication of your dedication to the game, I'm sure you're far superior to me in experience & ability. And no, I am definitely not saying melee is useless. I'm just...
Forum: StarCraft Discussion 05-28-2007
Replies: 7
Views: 231
Posted By tetch
Re: Price?

I have no idea about collectors editions of anything. And it would largely depend on what was included with it, I imagine (action figures, etc.). This is a pretty highly anticipated game, so $100+...
Forum: StarCraft Discussion 05-28-2007
Replies: 85
Views: 4,084
Posted By tetch
Re: Females in SC2

Do we even know how Protoss reproduce? I mean zerg are grown, but toss are just kind of warped in. How to they come about? They seemed to recycle people via Dragoons, but I'm unclear as to how new...
Forum: StarCraft Discussion 05-28-2007
Replies: 44
Views: 1,540
Posted By tetch
Re: Lift-off Supple Depots... sound good?

*sigh* I'm just saying that your armies are going to be more diverse later in the game. If your opponent has to lift off all his buildings early in the game you're going to cripple him anyway.
...
Forum: StarCraft Discussion 05-28-2007
Replies: 19
Views: 990
Posted By tetch
Re: Reaper jump

Yeah, I'm sure you're right. One can dream, though :D

Besides, it can be almost as effective with a higher level near by. The collossus bit w/the banelings is a good example of that.
Forum: StarCraft Discussion 05-28-2007
Replies: 44
Views: 1,540
Posted By tetch
Re: Lift-off Supple Depots... sound good?

First off, I'm not a great player nor as dedicated as so many on here. Yes I know how useful lings & zeals are. I really like the cracked out lings w/adrenaline or whatever. Yes I do play Terran...
Forum: StarCraft Discussion 05-28-2007
Replies: 19
Views: 990
Posted By tetch
Re: Reaper jump

I think it has to be automatic for the jump. That'd be a really dumb thing to micro. It'd be like having to activate something on the collossus to climb mountains. I'm more interested to know if...
Forum: StarCraft Discussion 05-28-2007
Replies: 44
Views: 1,540
Posted By tetch
Re: Lift-off Supple Depots... sound good?

Well, that's going to be less of an issue it would seem. You really aren't going to be able to afford to stick to melee units as much in SC2, not that it was good in SC1 anyway. Besides, if all...
Forum: StarCraft Discussion 05-28-2007
Replies: 7
Views: 231
Posted By tetch
Re: Price?

$50 i'm sure. That's about the going rate for brand new games, I think.

If it takes long enough (2+ years) it might be as high as $60
Forum: StarCraft Discussion 05-27-2007
Replies: 44
Views: 1,540
Posted By tetch
Re: Lift-off Supple Depots... sound good?

I thought they were too small in SC1. Depots, armories, academy and turrets don't lift off. So six or less squares don't. CCs, Barracks, Factories, etc. (or 9 squares) did. If they stick with...
Forum: StarCraft Discussion 05-27-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

OK, here's my original post. I was going to do this differently, but I got into trouble with our good moderators for double posting. My bad, folks.



This is a nay.



Basically nay, but...
Forum: StarCraft Discussion 05-27-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

Yeah I see what you mean. I still like the autostim idea, though. At least stim & healing inside bunkers should be possible.
Forum: StarCraft Discussion 05-27-2007
Replies: 195
Views: 7,585
Posted By tetch
Re: Micromanagement

But really it's just the little stupid stuff like that that really need it. The way some of these folks are talking it sounds like they want to micromanage their spider mines :p

Oh, and by the...
Forum: StarCraft Discussion 05-27-2007
Replies: 29
Views: 1,215
Posted By tetch
Re: Mobility is the new order

I think given the toss warp in that terrans would have to be able to be stored in buildings. Question is will it be like transports or just units that it produces or what? Only time will tell...
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